Pricing

Pay only for what you use. No monthly commitments, no surprise bills.

How Credits Work

Credits are the currency used for server hosting. You purchase credits, then spend them while your server is running. When you stop your server, you stop spending credits.

1 Credit = 1 billing cycle (6 minutes) on the smallest server

Larger servers cost more credits per cycle. See the table below for per-size pricing.

Server Sizes

Choose a server size when you create an Adventure. You can resize at any time.

Small

2 GB / 2 vCPU

Good for small groups (2-4 players)

1 credit/cycle

.../6 min

.../hour

Medium

4 GB / 2 vCPU

Recommended for most games (4-8 players)

2 credits/cycle

.../6 min

.../hour

Large

8 GB / 4 vCPU

Larger worlds and more players (8-16 players)

4 credits/cycle

.../6 min

.../hour

XL

16 GB / 4 vCPU

Resource-intensive games or heavy modding

8 credits/cycle

.../6 min

.../hour

What You're Charged For

  • Compute time — Credits are deducted every 6 minutes while your server is running.
  • Storage — $0.10/GB per month, billed per cycle whether your server is running or stopped. A typical 5 GB volume costs about $0.50/month. Volume data is retained for 60 days after your balance hits zero.

What's Free

  • Creating an account
  • Browsing available games
  • Compute time while stopped (storage still billed)
  • SFTP access to your server files
  • Adding administrators to your Adventures

Example

Your group plays Barotrauma for 3 hours on a Saturday on a Medium server:

3 hours × 10 cycles/hour × 2 credits/cycle = 60 credits

Compare that to $10-20/month for a 24/7 dedicated server you only use a few hours a week.